Now Playing Tracks

  • pseudomuse / peter:

    so yeah

  • pseudomuse / peter:

    did i say that the thing i wrote

  • pseudomuse / peter:

    on my blog

  • pseudomuse / peter:

    was from a dream too?

  • Crusergirl:

    yes you did.

  • Crusergirl:

    Are you saying you're a magical girl now too?

  • pseudomuse / peter:

    hahah

  • pseudomuse / peter:

    yeah, hard reset the universe please

  • pseudomuse / peter:

    no but like

  • pseudomuse / peter:

    this was a recurring dream from childhood that i'd forgotten about

  • pseudomuse / peter:

    and every single time i had it

  • pseudomuse / peter:

    i remembered the past stuff and so did one of the people

  • pseudomuse / peter:

    and then gradually they all knew what was going on

  • pseudomuse / peter:

    i just decided to frame it within the trappings of a videogame for some reason in my dream

  • pseudomuse / peter:

    and i just had the dream last night

  • pseudomuse / peter:

    and i was like

  • pseudomuse / peter:

    OH SHIT

  • pseudomuse / peter:

    yeah i need to write all this down because it's amazing

  • Crusergirl:

    ^__^ okies

  • pseudomuse / peter:

    what did you think of the concept?

  • Crusergirl:

    I actually really REALLY liked it.

  • Crusergirl:

    I'm a huge fan of stories that pull off the repeated lifetimes or senarios plot points.

  • Crusergirl:

    That's why I like madoka so much. And groundhog day.

  • Crusergirl:

    If it's done well that kind of story can be very life affirming.

  • pseudomuse / peter:

    See the way i think this particular one would work

  • pseudomuse / peter:

    is if the person doesn't want to replay it

  • pseudomuse / peter:

    they don't find out that the end was actually a reset rather than just an annihilation button

  • pseudomuse / peter:

    but they still get to have their conclusion like end scene

  • pseudomuse / peter:

    thinking, oh, they're going to continue this next game

  • pseudomuse / peter:

    but the NEWGAME+

  • pseudomuse / peter:

    will just be sitting there waiting for them

  • pseudomuse / peter:

    and then obv in this day and age with people being able to share information

  • pseudomuse / peter:

    they'll know that down that way leads more story

  • pseudomuse / peter:

    I'm invisioning a game that takes maybe 8-14 hours to play through

  • pseudomuse / peter:

    each time

  • pseudomuse / peter:

    so a 30 hour game for 2 playthroughs seems pretty reasonable

  • pseudomuse / peter:

    and then it'd be like 6 party members that you can romance

  • pseudomuse / peter:

    so that's 6 playthroughs for a total of 90 hours of gameplay

  • pseudomuse / peter:

    still not unreasonable for those going for completion

  • pseudomuse / peter:

    and a lot of that would be repetition except for conversation type things anyway with the new romantic interest

  • pseudomuse / peter:

    almost mass-effecty

  • Crusergirl:

    sounds very mass effect like

  • pseudomuse / peter:

    Oh yeah, plus the extra stuff with the previous person that you romanced

  • pseudomuse / peter:

    so you get their implicit trust at the start of each game in like the prologue stuff

  • pseudomuse / peter:

    so they probably have like an extra mission or 3 that they trust you to complete that you wouldn't have unless they trusted you completely

  • pseudomuse / peter:

    which would net you their best armor and weapons/abilities

  • pseudomuse / peter:

    and be a challenge to complete

  • pseudomuse / peter:

    and that why i think the ending would be extremely touching

  • pseudomuse / peter:

    very emotionally charged writing type stuff

  • Crusergirl:

    I think it's interesting that the characters emotions would still be there too. Becuase then it would force the player to reconsile what they did in the previous game with whatever they decide to do in the + game.

  • pseudomuse / peter:

    Yeah absolutely

  • pseudomuse / peter:

    like, DO you continue the relationship?

  • pseudomuse / peter:

    knowing as you do that they are going to sacrifice themselves again

  • pseudomuse / peter:

    and them not knowing that

  • pseudomuse / peter:

    totally up to the player

  • pseudomuse / peter:

    but the only way they'll get the true ending is if everyone sacrifices and then you are the one that does

  • pseudomuse / peter:

    plus you'd have an ending for those that don't romance

  • pseudomuse / peter:

    the one where you are the one forcing the other you to press the button

  • pseudomuse / peter:

    after being shot

  • pseudomuse / peter:

    like, 'no, you did bad, go back and try again.'

  • pseudomuse / peter:

    and the player would be so confused as to why a version of you that doesn't look entirely like you, is forcing them to press the button

  • pseudomuse / peter:

    because everyone needs to

  • pseudomuse / peter:

    all at the same time

  • pseudomuse / peter:

    pseudomuse / peter giggles and rolls around on my bed

  • pseudomuse / peter:

    it's poly-romance taken to an extreme

A Single Player Sci-Fi Idea

An RPG on a space craft with the end point of the videogame being an event that causes time to loop. Thereby causing an in universe reason for multiple playthroughs.

As you play, each time through is variable enough that it takes a while for you to get the full stories of every crew member.

However, on your second playthrough, you discover that the loops are also generational, you are playing the mental ‘child’ of your first character, seeing as they are younger but also retain the knowledge that the player has of the universe resetting.

And the single love interest you had last time remembers the same as the player does that the universe just reset itself and all the events leading into that. They also get to retain all of their EXALT class items for 100% their storyline last time.

Who the love interest you had matters because anybody on the crew you could have become close to, but the person you exalt becomes important because they are the only one, other than your self, able to help on this second playthrough.

So you realize maybe you’ll need to exalt another character to have them remember. So you have a choice, do you break off that first relationship? Keep it going and not save another conciousness? Or something else? Having a new relationship each playthrough allows you access to the information and trust of a new character at the START of each playthrough. Greatly making the puzzle solving and subsequent playthroughs all about who knows what in this universe and why.

At the very end of your final playthrough, you have exalted all of your crew members, they all trust you in various states but regardless of how they feel about you in THIS playthrough, they remember at one point that they had feelings for your character. Some might be upset at bring manipulated, others thankful and understanding of the situation.

If you are going to break this time loop, you are going to need an exalted crew to take on their greatest challenge yet and that… Is finally letting your character move on to the next world. Time for your character to die.

The end of the first game, the love interest sacrificed themselves to save you, dying in the process, and you used a macguffin to reset the universe. You never told them about this. Knowing full well at the time that the exalt system exists in the videogame and knowing it would let them retain their memories.

You place your hand over theirs on the button and reset the universe, both of you exalting to that second playthrough.

Fast forward through all those other love interests, all those other button presses. All those other failed end games. All those other lies about why the universe was resetting and your ignorance in the matter.

And now here we are, the final confrontation with the bad guy. The enemy that kills those that protect you. The cause of the resets. Yourself. This is the you that has jumped across timelines, and come out the other side of this story with the knowledge that when you were pressing that reset you werent truly exalting. You were enabling your crew. You only got the partial reset. Your crew members still dont know what is causing time to reset.

This time, when you are fired upon, you make sure that nobody saves you, you welcome death with open arms. And then the blackness of death gives way to piercing light.

Your enemy that shot at you is pressing your hand on the reset, it is you that is truly exalting this time. You are the one to retain all the knowledge of what you know. All the memories of what has happened. And now you can use this knowledge fully.

In your new found exalted state you end up back at the end game again, but this time, you are holding the gun, you are quite literally the reason all this began. Knowing that you need to exalt your previous self to be where you are now. And so you shoot. And they dont stop the trajectory. And your old self dies. And you exalt them, but now… You are making sure it is not the current you, the agressor, the one firing the gun, that presses the button, but every single crew member you fell in love with. They all reach in. Hands touching hands as they say farewell and press the old you hand down on the button without current you being affected. They will remember that they saved you and they are fully aware of why there is a reset now.

You did it, you broke away from the loop.

You finally got to an ending where you didnt end up touching the button and resetting your current self back to the start of all this.

And with that, with dramatic orchestral music and the future of the universe open to you, you get back on your ship and see all of your fully exalted crew, welcoming you back and congratulating you on a mission well done.

Camera pans to space, fade to black.

The End. The future is yours once again.

Thank you for reading.

lost-my-wings:

endtimesadmonitoryexpose:

maggotmaster:

ladycaracas:

in one of the mortal kombat games you can turn your opponent into a baby and it is called a ‘babality’

in skyrim you can eat a bee

you can do all of this in real life. its called get off the pretend box and go outside 

Uhm. That suggestion is… Questionable.
For the sake of safety, please, keep the pretend box on and only eat virtual bees. This has been a public service announcement.

Aldo I’d love to see you turn a grown fucking warrior into a literal 1 year old outside of videogames. Good luck with that.

frostbitch:

projectiscariot:

ngonyamainduna:

projectiscariot:

frostbitch:

e3 will never be perfect until we get a hd fully orchestrated remaster of pong

with a fully voiced but only 2 hour campaign, a half-done leveling system, and several day-one DLC packs

Starring our hero, P. Ong, the tennis player out for revenge against those who cheated him from the championship

image

Of course another straight white protagonist.

oh my god

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